我们准备增加虫族建筑物的修改生命值 ,
收割者的加强速度升级
,可以非常具有挑战性的虫族 ,神族目前面对其他种族的暴雪胜率似乎有些过高了
。此外,准备再度
下面是修改他们的原话:
• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.
• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
游戏的平衡一直是一个围绕着暴雪游戏的话题,”
当然 ,现在暴雪似乎一直在关注星际争霸2的平衡状态。有必要作出对虫族的改进使得交手的感觉更好 ,

以下是他们即将决的修改:
我们正在增加蟑螂的范围
。大家加油吧!
军营将会要求一个供应站
,当然这些都只是计划
。
暴雪总是发布出他们的各种“工作计划”当然 ,更利于发挥。